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A member registered May 02, 2020

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The generated JSON save file is just a sequence of _every_ state the game has been in, it looks like... that's going to start getting really big for some people's playthroughs.

The particles appear to be busted on the web player: the game loads, but the first time two orbs hit each other to merge, the game crashes with "WebGL context lost".

I'll poke around in a decompiled version of the twine and see if anything stands out to me, too.

it's the scene where she's leaving the store right after you're done making changes.

I can only seem to get the "breast pump" ending if I have everything set to maximum size and _then_ also pick "make more of the world amazonian" as well.

It looks like it incorrectly tags the shop Vanessa in is as "fetish clothing" even if you set it to "breast pumps".

I just fixed it in code by changing the unlock check, but another approach would be to check-and-set _every_ time someone chats with the other women.

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There appears to be a logic issue where if you download v1.0 and load in a fully-unlocked save from the previous version, there's no way to trigger the new girl (it just says "Talk to the Others", but even after looping through all their dialogues, nothing happens).

Yep, looking at the code, I see the problem: there's no path for me to set `outfittier` to 2, since I've already given everyone their clothes.

Happy to provide testing as well. Perhaps related to relative paths for asset-loading?

Oh, one other thing: the girls don't load in the chairs in the screen, either. I wonder if there's some sort of bug in that code that just prevents forward progress, vs an input bug.

100% standard US keyboard. Spacebar did seem to get me past the Start selector, but no other inputs seem to work.

Yeah, whatever you're using to capture input doesn't seem to work on macs. Same experience here.